As is the case with the shattering brick image, we do not want the transparency turned on, but instead we want the brick shards rendered to a white background, which is the default value in the interface.Ĭertainly, there are more options for the Shatter effect, but these are really the only ones we need concern ourselves over to make an animation.Ĥ. Depending on the type of shatter animation effect you want to create, you may or may not want this option checked. Imagine the life cycle of an explosion: it begins quietly and everything is in order, and then as time progresses, the exploding whatever increases in size as particles are randomly distributed.įinally, callout “e” is the transparency option. I recommend a high value, because doing so enhances the three-dimensional quality of the effect.Ĭallout “d” is the Time factor, and the key to creating an animation. If you want to really see the edges of each shard of the shattered image, increase this amount.Ĭallout “c” is the control for increasing or decreasing the amount of tumble a piece of the shattered imager displays. I’d suggest that you make bigger rather than smaller pieces to enhance the effect.Ĭallout “b” is the thickness control. As the name suggests, you can increase the size of the pieces of the image that make up the shatter effect by dragging to the right with the slider. Callout “a” in Figure 2 is the Piece Size (in pixels) control.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |